diff --git a/content/posts/how-to-dm-1/index.md b/content/posts/how-to-dm-1/index.md index b1de961..88eabe9 100644 --- a/content/posts/how-to-dm-1/index.md +++ b/content/posts/how-to-dm-1/index.md @@ -5,6 +5,8 @@ title = "So you wanna GM?" tags = ['ttrpg', 'tutorial'] +++ +## Being the Game Master + One of the biggest problems I face when playing **TTRPG**, is the disparity of people that want to play **TTRPGs** and the lack of people who sign up to be **GMs**. When I ask people if they want to be a **GM**, they often express fears of screwing up at running or not being able to run a game due to all the things a **GM** has to track. @@ -12,7 +14,7 @@ a **GM** has to track. I firmly believe that anyone can be a **GM** due to endless resources and tools available, allowing anyone to **GM** regardless of experience or physical resources. In this post I'm going to go over my revelations as a GM over the past few years and hopefully share some tips and tricks that came in handy for me. -## What a GM need? +## What's a GM need? ![board game](board.jpg)