diff --git a/content/posts/dnd-monsters/index.md b/content/posts/dnd-monsters/index.md index f81542a..3ac0cc9 100644 --- a/content/posts/dnd-monsters/index.md +++ b/content/posts/dnd-monsters/index.md @@ -54,7 +54,7 @@ The first thing I usually decide is how hard do I want this fight. This unfortunately usually takes a little feel for the game. I start by figuring out how I want to direct combat. Some key things to keep in mind for directing combat would be, **Is this a Boss fight? Are the players going to be fighting a large group of enemies or just one?** How you construct your encounter will greatly impact how you have to manage monster difficulty. -For instance, if you want to run a **Boss Battle**, you need to consider some key things: if there are lots of players, you will want to give your monster some **[Legendary Actions](https://arcaneeye.com/mechanic-overview/legendary-actions-5e/)** or give them some **Minions**. You will also need to consider how tough the boss is or how powerful are his attacks? +For instance, if you want to run a **Boss Battle**, you need to consider some key things: if there are lots of players, you will want to give your monster some **[Legendary Actions](https://arcaneeye.com/mechanic-overview/legendary-actions-5e/)** or give them some **Minions**. You will also need to consider how tough the boss is or how powerful are its attacks? If instead you want a scuffle in the woods with bandits, consider the amount of bandits and how hard they should be to kill, **which leads me to my next trick...**