Some quick edits
All checks were successful
Build and Publish Docker Image / build (push) Successful in 33s
All checks were successful
Build and Publish Docker Image / build (push) Successful in 33s
This commit is contained in:
@@ -15,13 +15,13 @@ breakLines=false
|
|||||||
"Can I roll to attack the barrel?" — Random player
|
"Can I roll to attack the barrel?" — Random player
|
||||||
{{< /typeit >}}
|
{{< /typeit >}}
|
||||||
|
|
||||||
How does a dragon run **DnD**? Have you ever wondered how to build and come up with creatures on the fly?
|
How does a dragon run **DnD?** Have you ever wondered how to build and come up with creatures on the fly?
|
||||||
|
|
||||||
I'll outline some of my tips and tricks below on how I run completely random encounters based on the situation and players.
|
I'll outline some of my tips and tricks below on how I run completely random encounters based on the situation and players.
|
||||||
|
|
||||||
## Coming up with a monster
|
## Coming up with a monster
|
||||||
|
|
||||||
There are lots of beasties available via the **Monster Manual** and a pleathora of other sources including homebrew and third party monsters. **So why bother**?
|
There are lots of beasties available via the **Monster Manual** and a pleathora of other sources including homebrew and third party monsters. **So why bother?**
|
||||||
|
|
||||||
**I'm an insane person.**
|
**I'm an insane person.**
|
||||||
|
|
||||||
@@ -45,10 +45,10 @@ One of the tricks to homebrew monsters is how I run combat. I find combat in **D
|
|||||||
|
|
||||||
There are a few ways to quickly gauge a monster's difficulty.
|
There are a few ways to quickly gauge a monster's difficulty.
|
||||||
|
|
||||||
- The Monster's AC, *how hard they are to hurt*
|
- **The Monster's AC,** *how hard they are to hurt*
|
||||||
- The Monster's Attacks, *how hard they hit back*
|
- **The Monster's Attacks,** *how hard they hit back*
|
||||||
- The Monster's HP, *how long they can fight*
|
- **The Monster's HP,** *how long they can fight*
|
||||||
- The Amount of Monsters, *how overwhelmed players will feel*
|
- **The Amount of Monsters,** *how overwhelmed players will feel*
|
||||||
|
|
||||||
The first thing I usually decide is how hard do I want this fight.
|
The first thing I usually decide is how hard do I want this fight.
|
||||||
|
|
||||||
@@ -75,11 +75,11 @@ Do NOT go nuts with damage. If your average **player has `30` HP**, your monster
|
|||||||
For instance, I like to scale my damage off of existing weapons, or using a [dice calculator](https://dice.clockworkmod.com).
|
For instance, I like to scale my damage off of existing weapons, or using a [dice calculator](https://dice.clockworkmod.com).
|
||||||
|
|
||||||
| Device | Damage Dice | Average Damage |
|
| Device | Damage Dice | Average Damage |
|
||||||
|------------|-------------|----------------|
|
|------------|--------------|----------------|
|
||||||
| Flail | 1d8 + mod | 4.5 + mod |
|
| Flail | `1d8 + mod` | `4.5 + mod` |
|
||||||
| Glaive | 1d10 + mod | 5.5 + mod |
|
| Glaive | `1d10 + mod` | `5.5 + mod` |
|
||||||
| Greataxe | 1d12 + mod | 6.5 + mod |
|
| Greataxe | `1d12 + mod` | `6.5 + mod` |
|
||||||
| Greatsword | 2d6 + mod | 7 + mod |
|
| Greatsword | `2d6 + mod` | `7 + mod` |
|
||||||
|
|
||||||
I also use existing monster features a lot, if your monster only does an average of `8` damage a hit, but you need twice that, have your monster get **Multiattack** for instance on the [brown bear statblock](https://www.dndbeyond.com/monsters/16816-brown-bear).
|
I also use existing monster features a lot, if your monster only does an average of `8` damage a hit, but you need twice that, have your monster get **Multiattack** for instance on the [brown bear statblock](https://www.dndbeyond.com/monsters/16816-brown-bear).
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user