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@@ -15,13 +15,13 @@ breakLines=false
"Can I roll to attack the barrel?" — Random player "Can I roll to attack the barrel?" — Random player
{{< /typeit >}} {{< /typeit >}}
How does a dragon run **DnD**? Have you ever wondered how to build and come up with creatures on the fly? How does a dragon run **DnD?** Have you ever wondered how to build and come up with creatures on the fly?
I'll outline some of my tips and tricks below on how I run completely random encounters based on the situation and players. I'll outline some of my tips and tricks below on how I run completely random encounters based on the situation and players.
## Coming up with a monster ## Coming up with a monster
There are lots of beasties available via the **Monster Manual** and a pleathora of other sources including homebrew and third party monsters. **So why bother**? There are lots of beasties available via the **Monster Manual** and a pleathora of other sources including homebrew and third party monsters. **So why bother?**
**I'm an insane person.** **I'm an insane person.**
@@ -45,10 +45,10 @@ One of the tricks to homebrew monsters is how I run combat. I find combat in **D
There are a few ways to quickly gauge a monster's difficulty. There are a few ways to quickly gauge a monster's difficulty.
- The Monster's AC, *how hard they are to hurt* - **The Monster's AC,** *how hard they are to hurt*
- The Monster's Attacks, *how hard they hit back* - **The Monster's Attacks,** *how hard they hit back*
- The Monster's HP, *how long they can fight* - **The Monster's HP,** *how long they can fight*
- The Amount of Monsters, *how overwhelmed players will feel* - **The Amount of Monsters,** *how overwhelmed players will feel*
The first thing I usually decide is how hard do I want this fight. The first thing I usually decide is how hard do I want this fight.
@@ -74,12 +74,12 @@ Do NOT go nuts with damage. If your average **player has `30` HP**, your monster
For instance, I like to scale my damage off of existing weapons, or using a [dice calculator](https://dice.clockworkmod.com). For instance, I like to scale my damage off of existing weapons, or using a [dice calculator](https://dice.clockworkmod.com).
| Device | Damage Dice | Average Damage | | Device | Damage Dice | Average Damage |
|------------|-------------|----------------| |------------|--------------|----------------|
| Flail | 1d8 + mod | 4.5 + mod | | Flail | `1d8 + mod` | `4.5 + mod` |
| Glaive | 1d10 + mod | 5.5 + mod | | Glaive | `1d10 + mod` | `5.5 + mod` |
| Greataxe | 1d12 + mod | 6.5 + mod | | Greataxe | `1d12 + mod` | `6.5 + mod` |
| Greatsword | 2d6 + mod | 7 + mod | | Greatsword | `2d6 + mod` | `7 + mod` |
I also use existing monster features a lot, if your monster only does an average of `8` damage a hit, but you need twice that, have your monster get **Multiattack** for instance on the [brown bear statblock](https://www.dndbeyond.com/monsters/16816-brown-bear). I also use existing monster features a lot, if your monster only does an average of `8` damage a hit, but you need twice that, have your monster get **Multiattack** for instance on the [brown bear statblock](https://www.dndbeyond.com/monsters/16816-brown-bear).