diff --git a/content/posts/how-to-dm-1/dice.jpg b/content/posts/how-to-dm-1/dice.jpg new file mode 100644 index 0000000..4977b20 Binary files /dev/null and b/content/posts/how-to-dm-1/dice.jpg differ diff --git a/content/posts/how-to-dm-1/index.md b/content/posts/how-to-dm-1/index.md index df37ee0..b1de961 100644 --- a/content/posts/how-to-dm-1/index.md +++ b/content/posts/how-to-dm-1/index.md @@ -50,7 +50,9 @@ This sets the stage for your group of players to first, act like a group. We als You then start to create a **bread crumb trail**, we offer this in the form of a friendly monk who has food for sale. This is an essential start to any game, you need to give players the who, the what, and the why, exactly as you would in a story. This is ever more important when running a campaign as you need to provide a hook that sets up the entire campaign, for this reason, I heavily recommend if you want to get started running **TTRPG** campaigns, use a prebuilt one as it will handle the story telling aspects of the who, what and why. -## Key GM principles +## Game master toolkit + +![dice](dice.jpg) There are some key cheats that every **GM** can take advantage of when running a game. Consider them part of your standard **GM** tookit.